

A deep, relaxed space-industry sim. Mine the asteroid belt, refine raw ore into valuable goods, and trade on a living market while you build a modular station, grow a colony, and expand across the solar system into a freighter-linked empire.
Steam Deck ready · Coming Soon to Early Access
Watch
45 seconds, captured in-engine.
Sunward is a cozy game with a deep economy underneath. Start with a single drill biting into an asteroid and a handful of colonists. Refine ore into goods, sell them on a market that actually reacts to what you do, and grow one station core into a sprawling, freighter-linked empire that spans the solar system and beyond. Build at your own pace. There are no failure screens, only setbacks you can recover from.
What you'll do

Extractor drills bite into asteroids and cargo shuttles haul the ore home. Smelt metal plate, blow glass, draw wire, then climb the production tree to alloys, circuits, and high-value components. Sell to Earth on a dynamic market where every sale nudges the price down and scarcity drives it back up.

Snap modules together into airlock-linked networks. Every building needs workers and power. Reactors burn fuel, life support pressurizes habitats, and survey scanners chart the dark around you. Zoom in close and the roofs turn transparent so you can watch your colonists work inside.

Workers are your population. Colonists ride in from Earth, fill habitats, and draw wages and consumer goods. Keep them paid and supplied and morale stays high, lifting both colony growth and factory output. Neglect them and you face a recoverable slump, never a sudden loss.

Zoom all the way out to the system map: the real planets ringing the Sun, each its own buildable world with its own asteroid field. Colonize, settle, and trade between regions, with empire freighters running goods, fuel, and colonists along the orbits. Colonies you have left keep producing while you are away.

Spend research on a tech tree that unlocks new drills, recipes, and buildings. Dig deeper and the rock starts giving up artifacts that nobody can quite explain, each one a thread in a larger mystery. Follow where they lead and you can raise the great works: a planet-anchored Space Elevator, a Warp Gate that opens new star systems on a galaxy map, and finally the Ascension Spire, your victory, with free play continuing after.

Solar flares and micro-asteroid showers strike, and your risk depends on where you settle: inner orbits bake, outer orbits get pelted. Build detectors, ride out the storm, and follow the always-on Solar System News Network as telegraphed scenarios swing the markets and give you time to plan.
Tell me everything
Mine, refine, manufacture, and sell up a multi-tier economy.
Airlock networks, power, oxygen, and see-inside interiors.
Workforce, morale, wages, and immigration policy.
Colonizable worlds linked by freighters and contracts.
A quiet mystery gating buildings, recipes, and megastructures.
Space Elevator, Warp Gate, galaxy expansion, Ascension Spire.
Scenarios that reward planning.
Only recoverable setbacks. Play relaxed or optimize hard.
Rendered with procedural shaders.
With Steam Cloud and achievements.
Look closer
Add Sunward to your Steam wishlist and you'll get a notification the day it hits Early Access.
Sunward is fully playable start to finish today: mine and refine, build a modular station, run a colony, trade on dynamic markets, research a tech tree, expand across the solar system, and reach the endgame megastructures. Early Access lets us tune the economy, pacing, and late-game flow with the people actually playing it, and add content alongside them.
Who made this
Sunward is made by Voidworks Games, a small independent studio. Built in Godot, hand-tuned, and shaped by player feedback.