Dig in. Build up. Reach for the stars.

A deep, relaxed space-industry sim. Mine the asteroid belt, refine raw ore into valuable goods, and trade on a living market while you build a modular station, grow a colony, and expand across the solar system into a freighter-linked empire.

Coming soon, wishlist:Steam
Windows macOS Linux Steam Deck

Out now on itch.io & Epic · Steam July 22

Watch

See it in motion

45 seconds, captured in-engine.

Sunward is a cozy game with a deep economy underneath. Start with a single drill biting into an asteroid and a handful of colonists. Refine ore into goods, sell them on a market that actually reacts to what you do, and grow one station core into a sprawling, freighter-linked empire that spans the solar system and beyond. Build at your own pace. There are no failure screens, only setbacks you can recover from.

What you'll do

From one drill to a galaxy-spanning empire

Drill bites an asteroid, a shuttle hauls ore to a smelter, and the market price chart reacts.
01

Mine, refine, and trade

Extractor drills bite into asteroids and cargo shuttles haul the ore home. Smelt metal plate, blow glass, draw wire, then climb the production tree to alloys, circuits, and high-value components. Sell to Earth on a dynamic market where every sale nudges the price down and scarcity drives it back up.

Modules snapping together into an airlock-linked station network.
02

Build a modular station

Snap modules together into airlock-linked networks. Every building needs workers and power. Reactors burn fuel, life support pressurizes habitats, and survey scanners chart the dark around you. Zoom in close and the roofs turn transparent so you can watch your colonists work inside.

A cutaway of a habitat interior with colonists working at lit stations.
03

Grow a living colony

Workers are your population. Colonists ride in from Earth, fill habitats, and draw wages and consumer goods. Keep them paid and supplied and morale stays high, lifting both colony growth and factory output. Neglect them and you face a recoverable slump, never a sudden loss.

The solar-system map with a freighter convoy moving along the orbits; colonizing a planet.
04

Expand across the solar system

Zoom all the way out to the system map: the real planets ringing the Sun, each its own buildable world with its own asteroid field. Colonize, settle, and trade between regions, with empire freighters running goods, fuel, and colonists along the orbits. Colonies you have left keep producing while you are away.

Research unfolding the galaxy map, distant star systems waiting beyond the Warp Gate.
05

Research, artifacts, and the things you find out there

Spend research on a tech tree that unlocks new drills, recipes, and buildings. Dig deeper and the rock starts giving up artifacts that nobody can quite explain, each one a thread in a larger mystery. Follow where they lead and you can raise the great works: a planet-anchored Space Elevator, a Warp Gate that opens new star systems on a galaxy map, and finally the Ascension Spire, your victory, with free play continuing after.

A solar flare sweeping across the system as detectors warn the colony.
06

Survive the void

Solar flares and micro-asteroid showers strike, and your risk depends on where you settle: inner orbits bake, outer orbits get pelted. Build detectors, ride out the storm, and follow the always-on Solar System News Network as telegraphed scenarios swing the markets and give you time to plan.

Tell me everything

Everything in the box

A satisfying production loop

Mine, refine, manufacture, and sell up a multi-tier economy.

Modular base building

Airlock networks, power, oxygen, and see-inside interiors.

A living colony

Workforce, morale, wages, and immigration policy.

A whole solar system

Colonizable worlds linked by freighters and contracts.

A tech tree and artifacts to decode

A quiet mystery gating buildings, recipes, and megastructures.

An endgame goal ladder

Space Elevator, Warp Gate, galaxy expansion, Ascension Spire.

Dynamic markets and telegraphed news

Scenarios that reward planning.

No hard failure

Only recoverable setbacks. Play relaxed or optimize hard.

Pixel-art look

Rendered with procedural shaders.

Windows, macOS & Linux, Steam Deck ready

With Steam Cloud and achievements.

Look closer

Screenshots

Play it now, or wishlist the launch.

Sunward is out now in Early Access on itch.io and the Epic Games Store. Wishlist it on Steam and you'll get a notification the day it lands there too.

Out now in Early Access

Sunward is available today on itch.io and the Epic Games Store, fully playable start to finish: mine and refine, build a modular station, run a colony, trade on dynamic markets, research a tech tree, expand across the solar system, and reach the endgame megastructures. The Steam version arrives 22 July 2026; wishlist it now to be notified at launch. Early Access lets us tune the economy, pacing, and late-game flow with the people actually playing it, and add content alongside them.

Available now on itch.io & Epic Price: ~$4.99 Steam · July 22, 2026 Windows · macOS · Linux · Steam Deck

Who made this

Voidworks Games

Sunward is made by Voidworks Games, a small independent studio. Built in Godot, hand-tuned, and shaped by player feedback.

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